Devlog 4. Worldbuilding

When people talk about worldbuilding, they usually think about lore, dialogue or pages of backstory. Those things are important, but they're only one part of building a believable world.

Some of my favourite games tell their stories in a quieter way. Through abandoned rooms, forgotten objects and tiny environmental details that make you stop and wonder what happened. They trust players to look around, connect the dots and discover the story for themselves.

That's the approach we've been trying to take while building our game.

In this devlog, we're taking a look at how we use environment art to support the narrative. From our protagonist's bedroom to the first biome, every area is designed to reveal a little more about the world without relying entirely on dialogue or cutscenes.

We also talk about some of the artists and games that inspired this approach, how we're bringing these environments to life in Godot, and why we think all of those little details are worth the extra time.

We hope you enjoy the video, and we'd love to hear about the games that made you stop and simply look around.

Happy watching!

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Devlog 3. We Are Using Godot.